Game design theory : a new philosophy for understanding games / Keith Burgun.
Material type: TextPublication details: Boca Raton, FL : CRC Press, c2013Description: xxii, 165 p. : ill. ; 24 cmISBN: 9781466554207 (Pbk.)Other title: Game design theorySubject(s): Computer games -- Design | Computer games -- Programming | Video games -- DesignDDC classification: 794.8/1536 LOC classification: QA76.76.C672 | B87 2013Summary: "This work looks at how digital games fit into the long history of games and offers solutions to some of video games toughest design challenges. It covers the art and craft of developing a set of rules to create a contest between players or other agents, targeted specifically at digital game designers. The author outlines a somewhat radical philosophy based on thousands of years of game design, illustrating how we must adhere to these ancient principles if we are to improve digital games in the future"--Item type | Home library | Call number | Copy number | Status | Notes | Date due | Barcode |
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Books | MMSU Main Library | QA76.76.C672B87 2013 CIRC (Browse shelf(Opens below)) | 14-0270 | Available | Circulation | 32530 |
Includes index.
"This work looks at how digital games fit into the long history of games and offers solutions to some of video games toughest design challenges. It covers the art and craft of developing a set of rules to create a contest between players or other agents, targeted specifically at digital game designers. The author outlines a somewhat radical philosophy based on thousands of years of game design, illustrating how we must adhere to these ancient principles if we are to improve digital games in the future"--
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