Algorithms and networking for computer games / Jouni Smed, Harri Hakonen.
Material type:![Text](/opac-tmpl/lib/famfamfam/BK.png)
Item type | Home library | Call number | Copy number | Status | Notes | Date due | Barcode |
---|---|---|---|---|---|---|---|
![]() |
MMSU Main Library | QA76.76 .C672.S64 2017 (Browse shelf(Opens below)) | 18-0728 | Available | For Circulation | 35084 |
Browsing MMSU Main Library shelves Close shelf browser (Hides shelf browser)
![]() |
![]() |
No cover image available |
![]() |
![]() |
![]() |
![]() |
||
QA76.76.C672B87 2013 CIRC Game design theory : | QA76.76.C672C52 2011 CIRC Fundamentals of game development / | QA76.76.C672F56 2005 CIRC Advanced 3D game programming all in one / | QA76.76 .C672.S64 2017 Algorithms and networking for computer games / | QA76.76.C68H78 1990 CIRC Computer viruses and anti virus-warfare / | QA76.76.C68H78 1990 CIRC Computer viruses and anti virus-warfare / | QA76.76.D47A75 2004 CIRC PowerBuilder 9 : |
Includes bibliographical references and index.
There are no comments on this title.