000 | 00883nam a22002417a 4500 | ||
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003 | OSt | ||
005 | 20171010090734.0 | ||
008 | 150619t xxu||||| |||| 00| 0 eng d | ||
020 | _a9781403975051 (Hb.) | ||
040 |
_aMMSU _beng _cULS _dULS |
||
050 |
_aLC1037 _b.S52 2006 |
||
100 |
_aShaffer, David Williamson _930577 |
||
245 |
_aHow computer games help children learn / _cDavid Williamson Shaffer ; foreword by James Paul Gee. |
||
260 |
_aNew York : _bPalgrave Macmillan, _cc2006. |
||
300 |
_axii, 239 p. ; _c25 cm. |
||
504 | _aIncludes bibliographical references and index. | ||
650 |
_aCareer education _xComputer-assisted instruction. _930578 |
||
650 |
_aCareer choice _xComputer-assisted instruction. _930579 |
||
650 |
_aComputer games. _930580 |
||
650 |
_aLearning, Psychology of. _930581 |
||
650 |
_aVirtual reality in education. _930582 |
||
942 |
_2lcc _cBK |
||
999 |
_c6860 _d6860 |